![]() ![]() This new nation will have the Trading City republic government and will automatically join the Trade League. A leader of a Trade League, can now create a Trading City from one of its provinces.Added a Timeline feature that allows players to observe how the world has changed throughout the game.Promote Mercantilism: Spend diplomatic power to strengthen your mercantilism.Naval leaders are now allowed to be reassigned to and from ships within supply range.You can now send a diplomat to conduct counterespionage against a country, increasing the chance of detecting their attempts to build spy networks by 100%.Damaged ships will head to port for repairs and then reunite with the fleet they were detached from. "Detach Damaged" is changed to "Repair Damaged".You now press sailors automatically when occupying coastal provinces.You can now rent out Condottieri to other countries.Unit View: Added Naval Mission Settings panel that allows you to adjust the behavior of a fleet when on a mission.The Mare Nostrum DLC also unlocks the Hunt Pirates mission (from the El Dorado DLC).Three new espionage actions: Slander Merchants reduces another country's trade power for 5 years, Sabotage Recruitment reduces manpower and sailor recovery speed for 5 years and Corrupt Officials increases corruption.Having a spy network in another country now gives you passive benefits to siege ability and aggressive expansion incurred against that country.The new diplomatic option Unconditional Surrender forces your enemy to send a peace demand for up to 100 WS within two months, or Call to Peace will be gained at twice the normal rate.Intercept naval mission: Fleets will seek out and attack enemy fleets near allied coastlines, focusing on troop transports.Blockade naval mission: Fleets will blockade enemy ports in a specific region.Evasion naval mission: Fleets will evade enemy fleets in a specific region.Hunting naval mission: Fleets will hunt enemy fleets in a specific region.Steal Maps is a new spy action that lets you conduct a despicable act of thievery and discover all provinces your victim already has discovered in a region.Barbary nations can raid for slaves with their ships.westernisation.13 - Change Religion to Catholic.Expansion features.westernisation.12 - Change Religion to Reformed.westernisation.11 - Change Religion to Protestant.revolution.19 - Change Government to Revolutionary Republic.republics.7 - Add 5 Republican Tradition.republics.3 - Change Government to Despotic Monarchy.ideagroups.1205 - Subtract 1 Ferocity and Hostility to random owned Colony with Natives.flavor_mng.17 - Change Government to Feudal Monarchy.9479 - Change Government to Constitutional Monarchy.6015 - Add 1 Base Tax to a random owned province.5099 - Add or subtract 2.5 Mercantilism.5096 - Add 40 (Accepted Bribe) Opinion to a Holy Roman Empire Elector.5088 - Add 50 (Diplomatc Solution) Opinion to a neighbor with less than 50 opinion.5074 - Add 28 manpower to a random owned province.5056 - Add 60 (Eased Tension) Opinion to every neighbor you're not at war with.864 - Add 30 (Improved Relations) Opinion to a neighbor, same religion, no truce or current war.For repeated use of the same event, I recommend using the up arrow in the console to go back to previous command. republics.14 - 5 Years of +1 Merchant or +15% Trade Power.Ĭan be used as many times as you like, and add no country modifiers.random_event.13 - Until death of ruler, +1% Missionary Strength.ideagroups.1606 - 5 Years of +1 Advisor Pool.ideagroups.1307 - 5 Years of +5% Light Ship Power and 10% Trade Steering.ideagroups.1306 - 5 Years of +5% Heavy Ship Power.ideagroups.907 - 5 Years of +10% Trade Steering.ideagroups.811 - 5 Years of +0.50 Land Morale.ideagroups.713 - 5 Years of +5% Cavalry Power.ideagroups.712 - 5 Years of +5% Infantry Power.ideagroups.711 - 5 Years of +0.50 Land Morale.ideagroups.407 - 5 Years of +1% Missionary Strength.ideagroups.217 - 5 Years of +2 Heretic and Heathen Tolerance (Unrest).ideagroups.214 - 5 Years of -2 Revolt Risk (Unrest).4030 - 6 Years of +15% Spy (Covert Actions) Offense and Defense.4027 - 6 Years of +2% Missionary Strength.857 - 5 Years of Diplomatic Relations over Time +10%.This adds country modifiers, and can only be used once for their duration after which they can be used again. ![]()
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